Team Ninja brings close-quarter combat to the Metroid universe, making for a satisfyingly bone-crunching experience.
Chris Donlan spends some time in the Unreal Engine 3 iOS tech demo, but is there more to enjoy than just the bump-mapping?
EA's global online boss, Andrew Wilson, on why working with fewer projects will allow the publisher to avoid repeating past mistakes.
The SCEE senior vice president on Sony's confidence in 3D, and why getting involved early will be advantageous for developers.
Doodle Jump co-creator Igor Pusenjak on the changing face of independent development and the importance of talking to your fans.
Mafia II debuts at number one this week in the UK Top Sellers Buzz chart, while £129.99 Wiis see Sports Resort enter the top ten.
EA Sports' president tells us where he intends on taking his brand in future, from Facebook to the next generation of consoles.
Part one of an interview in which the president of EA Sports discusses building a brand that transcends videogames.
It’s built from chiptunes and 1-Ups, but does Scott Pilgrim mean that Hollywood is finally ready to engage with videogames?
Chris Donlan explores two new RPG variants, each with their own perspectives on the gamification of everyday life.
Introducing our latest issue, looking at Harmonix's attempt to bring musicianship to rhythm action.
The hyper-violent scrolling beat 'em up certainly packs a punch, but does it offer enough depth to hook you?
Red Dead Redemption takes the top spot this week as Kane And Lynch 2: Dog Days debuts at number two.
Broken Rules' dizzying WiiWare title may be short, but it's packed with enough good ideas to keep you playing long after the credits roll.
We chat to four of the men who are bringing that most hardcore of genres, the bullet-hell shooter, to Apple's touchscreen generation.
Highlights from our community-written blogs, featuring second-hand games, a singing dog and misleading advertising.
2K's atmospheric gangster sequel may be sharply dressed, but is it simply a case of style over substance?
The SCEE president on embracing new audiences and why Sony's maturing consoles are finally hitting their stride.
At a time when the modern world was facing a new terrorist threat, IO's squad-based shooter offered a comfortingly old enemy: the Soviets.
Chris Donlan investigates a range of videogame sketches from one of the internet’s most prolific designers.
32 independent games eligible for awards in 12 categories at this October’s event.
Sony’s handheld leads weekly hardware rankings following the launch of a new Monster Hunter spin-off and hardware bundle.
Federal Court of Australia issues permanent injunction ruling that the modchip can’t be sold or imported into the country.
N'Gai Croal considers the importance of showmanship at E3, and why breaking with tradition might just get your game across more clearly.
In his first keynote for Edge, Clint Hocking argues that convergence is a wonderful way to bring all of gaming's many tribes together.
Randy Smith considers the ingredients for emergent situations, and how best to deploy them when designing a game.