FEATURE

Playing To New Nations

Jon Jordan's picture

By Jon Jordan

April 23, 2009

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In anyone’s money, making a console for the billion-strong emerging middle classes of such countries is ambitious. And it’s ambition that can’t be solved by conventional wisdom.

June marks the launch across Brazil of Zeebo, a console that aims to tap an enormous new market for videogaming. Designed to navigate the dangerous waters of piracy, pricing and patchy wired internet infrastructure in Brazil, India, Mexico, Russia and China, it’s an attempt to extend videogames outside their traditional, and increasingly saturated, stomping grounds of Europe, the US and Japan.

In anyone’s money, making a console for the billion-strong emerging middle classes of such countries is ambitious. And it’s ambition that can’t be achieved by conventional wisdom. “When it comes to traditional consoles, even if you ignore the cost of importing them, the price of the games is massive,” explains Reinaldo Normand, founder of Zeebo. “That’s the reason piracy is such a big problem in these countries. It’s the only way people can afford to buy games.”

It’s a situation he knows well, having worked as a journalist and organiser of game events in his native Brazil. But it was only when he helped set up the mobile division of Tectoy, a Brazilian company that made its reputation releasing Sega consoles loaded with embedded games, that a solution started to become apparent.


Zeebo's main men: Mike Yuen (left). Reinaldo Normand (right)

6000 miles away in San Diego, Mike Yuen, director of the gaming group at mobile telecommunications company Qualcomm, was having similar thoughts. With 3D graphics acceleration becoming commonplace in cellphones, he was experimenting using TV-out to connect phones to bigger screens and using generic gamepads to provide a more console-like experience. “Internally, everyone thought it was a great idea but the phone-as-a-console concept wasn’t something Qualcomm itself could take further because we create technology for other people to use, so it remained just an idea,” Yuen explains.

The eureka moment came in the summer of 2006 when, after E3 in June, Normand took his idea on a tour of Silicon Valley, and stopped in at Qualcomm. “It was a wow moment. Our visions were so similar. It started a lot of conversations,” recalls Yuen. These quickly coalesced into Zeebo, a joint venture, part owned by both Qualcomm and Tectoy.

The end result is Zeebo. Effectively, it uses the same Qualcomm chipsets contained in high-end smartphones, together with 1GB of flash memory, three USB slots and a proprietary dual analogue gamepad. It plugs into a TV and outputs at a 640 x 480 pixel resolution. “The key thing is we’re using off-the-shelf components,” Yuen says, explaining that Zeebo also operates on Qualcomm’s widely used BREW software development environment. “We avoid the billions of dollars it takes to enter the console business, as well as having an ecosystem most publishers and many developers are familiar with. They submit their games to Qualcomm as they would any other BREW application, and they get paid in the same way.”

This approach means that, while Zeebo can be priced appropriately for its markets - it will launch at US $199 in Brazil compared to around US $250 (plus another US $50 for a mod chip to play pirated games) for a PlayStation 2 in the region, while still generating some profit for Zeebo and for local retailers.

But the most important part of the Zeebo ecosystem is its wireless digital distribution. It gets around the low penetration of wired broadband in many of these countries, negates the cost of dealing with packaged retail goods, and removes the risk of piracy, with the games locked to the consoles they’re downloaded to. The pricing of games is also designed to undercut piracy. For example, in Brazil, legal PS2 games can cost up to US $100, whereas pirate copies are US $10. Zeebo games will be US $12.

This has encouraged some large publishers to get involved: the likes of EA, Capcom, THQ and Activision as well as PopCap, Gameloft and Digital Chocolate are already signed up. In Brazil, the console will come pre-loaded with FIFA 09, Action Hero 3D and Brain Age, and owners will be able, at no cost, to download Prey, Quake and Need for Speed Carbon. Zeebo’s Brazilian site claims, among many more, that Crazy Taxi, Tekken 2 and Street Fighter Alpha will feature as the service develops.


Games will be purchased using Zeebo's equivalent of Microsoft Points, Z-Credits. Zeebo plans to offer some games, including Quake, for free, however

But Zeebo’s aim to lower the barriers of entry will enable local developers to create games for their local markets, too. “We certainly need the big guys but there are a lot of capable indies. We have 80 approved independent developers and we’ll work with them to make some supercool games,” says Normand. “At the moment, it’s almost impossible for them to make games even for the likes of XBLA. We were in Mexico and they don’t have Apple’s App Store live, so even if they wanted to, Mexican developers can’t make games. The idea with Zeebo is small studios will be able to make culturally relevant games in their own language.”

And Zeebo's plans for world domination are already advanced. The console will launch in Rio de Janeiro in late May before rolling out across the rest of the country during June. Launch in Mexico is planned for autumn this year and other parts of Latin America and India are pencilled in for 2010. “From day one, we’ve always had a much broader vision,” says Yuen. “You’ll see Zeebo marketed as more than just a games machine as we roll out too. In Latin America, where there’s a strong gaming culture, that’s what we’ll be, but in India and China we can be more educational or lifestyle-oriented. Localised content means more to us than just language.”

BritishCracker's picture

is Zeebo coming to the UK?

nobodyspeshul's picture

First off, a simple question. Would you buy brand new Xbox360 or PS3 games for $100 each? To me that doesn't sound like a bargain, but that's exactly for how much they retail here in Russia. I wanted to pick up Halo Wars in local electronics store (M-Video, sort of like Russian Best Buy), but the damn thing was 110 bucks. It wasn't Collector's Edition or anything, it was the regular game in green box with manual.

So whenever I want to purchase a new title for my 360, I either go to XBLA (if a game is available there) or have to order region-free games from UK or Hong Kong (!). Even with shipping and delivery costs added, it could be up to 3 times cheaper. Obviously, the majority of Russian population simply doesn't have the opportunity to do what I do. And frankly, I understand people who pirate the hell out of their consoles, because $100 for a game would be just too damn much even for the US. No wonder the console market is essentially dead in Russia.

So Zeebo could be a success, especially if they manage to strike a deal with Russian mobile operators. Particularly, SMS transactions are really popular here and it's a huge market. I'm a bit sceptical about the quality of games for Zeebo though. Unlike consoles, PC gaming market is pretty strong in Russia and the consumer is very hardcore. They are not going to win the attention of hardcore gamers with old titles like Quake that are available for PC anyway. They could definitely succeed with a casual gamer, but I don't see a lot of casual titles in their launch lineup.

BritishCracker's picture

DAMN! hard life in russia!

$110 OMFG
its like £39.99 in the UK for a brand new game or collectors edition £49.99

nobodyspeshul's picture

That's why I order games from the UK, mate :). Whoever sets console games pricing for Russia is a greedy dipshit.

BritishCracker's picture

nice!!
arseholes lol

AkIRA_22's picture

What I don't think a lot of people in this discussion realise is it's a numbers game. Zeebo are about to make a concerted push into the developing world, billions of people. Sure a lot of them live on a dollar a day but many don't. Even if it's only one percent that is still around 20 million people, for a company that has next to no development costs it will not take long for Zeebo to become wildly successful.

Sure Sony could just release the PS2 for 50 bucks and sell games for 10, but they haven't, and if they will is unknown. Sony say they will push into the "new markets" but it hasn't done so with a really good, low cost model that can compete with the pirates.

I've been to a lot of 3rd world countries and can have seen with my own two eyes the local population looking through and buying the pirated PS2 and Xbox 1 games. If they had an option to buy the real thing in physical media they probably wouldn't know the difference and just buy the cheapest, pirated, copy. They don't care the game doesn't come with a manual and is sold to them in a plastic sleeve. If the Zeebo method of digital distribution works then it's a case of delivery and anti piracy.

4thVariety's picture

One little fact that they might forget are the demographics of those countries. They are not poorer on average. Some of them are really "eat dirt" poor, while others have disposable incomes comparable to the west. There is a huge gap between rich and poor.

The rich surely can afford all the modern systems, while the poor will make the decisions of poor people. Which is sticking with systems that are a bit more compatible to piracy; believe it or not.

So while the "official" price for the Zeeboo might compete with a PS2 in Brazil, that "suggested retail" of Sony is hardly the price it will go for. On top of that, once Zeboo really threatens Sony, they just lower the price to reflect the retail price in the rest of the world. So in a best case scenario the Zeboo guys will field test new ways of doing hardware bundles for Sony and MS, before loosing to them. Because Sony ans MS can beat them at this game any day of the week really.

dreamhunk's picture

this console is not going to work ruissa makes their own pc games. China has ban on consoles out there. It might work in mexico or even brazil.

Dan_Chippendale's picture

I was initially skeptical about Zeebo when I read about it a few weeks back. Now I think it sounds like a good proposition. Bringing video games to as many people as possible is just good news in my book

Ozzman_79's picture

"Bringing video games to as many people as possible is just good news in my book"

Which is no doubt why you're such a big fan of the Wii then.

Dan_Chippendale's picture

well, I was a big fan until the initial euphoria wore off and I was left with a dusty console and no games on the horizon that took my fancy.. yeah i said no games. Thats why i flogged it off quick before christmas. I'm not knocking other people owning the console of their choice.. a big games industry is a healthy industry