Firmware updates to handheld and home consoles reportedly disable the use of a number of flash carts and software modifications.
Social gaming network features achievements, leaderboards, online multiplayer and auto matchmaking across iOS 4.1 devices.
Joint venture between THQ and ICE Entertainment ends operations; passes Dragonica Online publishing rights to Gravity Interactive.
Former RTW chairman and strategy officer Ian Hetherington linked to mystery US buyer of social project.
Research suggests that the percentage of female workers in the sector has fallen significantly since 2006.
Game designers, thinkers, drawers and makers return to London later this month for more cross-disciplinary frolicking and playful talks.
Creator of cult sensation Katamari Damacy and Noby Noby Boy leaves publisher, presumably to focus on making real world play environments.
US Consumer show draws record number of visitors; organisers suggest future events are likely to take place in a different country.
Square Enix's blockbuster RPG to receive Xbox 360 release in Japan a year after the launch of the PS3 version.
Xbox 360 250GB with Kinect will be “available for a limited period” in the UK, alongside the previously announced 4GB console bundle.
Peripheral will launch in Japan on November 20 alongside a previously unannounced Dr Kawashima Brain Training title.
Two grand prizes of $100,000 up for grabs, as well as scholarships and one-on-one meetings between competition finalists and leading publishers.
US software sales expected to show a year-over-year decline for the sixth month out of eight during 2010.
Speaker submissions now open for the second Develop conference in Liverpool this November.
Indie developers reportedly impacted by new measures that require game creators to pay for the classification process.
New system update reportedly disables exploits like PS Groove, PSFreedom and PS Jailbreak.
Departure of Microsoft veteran fuels rumours that the online retail giant is looking to expand its digital distribution business.
The team behind PongVaders on designing to the iPad's strengths and reappropriating two of gaming's most recognisable IPs.
A highlight from our community-written blogs, featuring a discussion on cooperation and trust.
Social games vice president, Jon David, on how PopCap hopes to repeat its Bejeweled Blitz success with the Zuma franchise.
Team Ninja brings close-quarter combat to the Metroid universe, making for a satisfyingly bone-crunching experience.
Chris Donlan spends some time in the Unreal Engine 3 iOS tech demo, but is there more to enjoy than just the bump-mapping?
Steven Poole argues that playing with yourself is nowhere near as rewarding as playing with others.
N'Gai Croal considers the importance of showmanship at E3, and why breaking with tradition might just get your game across more clearly.
In his first keynote for Edge, Clint Hocking argues that convergence is a wonderful way to bring all of gaming's many tribes together.