Why NASA is looking to gaming to help inspire a new generation of scientists in the science of space.
The social networking game maker behind Mobsters and Sonority Life raises large sum in venture capital funding round.
New net tech in sight for former Sony boss.
Outage over for record-breaking release.
Activision’s shooter sells an estimated 1.23 million units on launch day, grossing around £47 million.
Microsoft clamps down on modified consoles found to be accessing its online gaming service.
CEO says console is performing “a little weaker” than expected “at precisely the time where we have the strongest third-party share”.
The reorganisation of Square Enix and Eidos has been completed following the Japanese firm’s acquisition of the Tomb Raider publisher.
Command & Conquer team, sports studio Tiburon and Need For Speed developer Black Box will also reportedly suffer layoffs.
Research firm expects Nintendo’s game to “easily become the best selling title released in 2009”.
Leaked details also suggest that 14 launch titles are being readied for Microsoft's controller free gaming project.
Cost-per-action advertising, which contributes up to a third of the FarmVille maker's revenues, removed until it can control implementation.
CEO Riccitiello says that job cuts are "essential to transforming our company" as losses widen.
EA profit falls 42 per cent from US$337m to US$195m as EA announces 1500 job cuts.
TIGA survey suggests 50 per cent of UK developers are looking to new practices, but only 10 per cent view actual threat to their businesses as high.
Electronic Arts purchases social gaming company Playfish for $300 million, plus a possible $100 million based on performance milestones.
iMobsters and Vampires Live studio Storm8 accused of stealing players' phone numbers.
Leading US retailer begins selling Activision's shooter ahead of its official release in a bid to “protect” its customer base.
Our weekly analysis of internet buzz on games, in association with Brandwatch, featuring the battle of the football games.
Neil MacDonald, CEO of amBX, tells us why PS3 and 360 are crucial to his vision of immersive lighting effects in every home.
Infinity Ward plays the war game again and proves it still has an eye for spectacle, but is Bond getting in the way of the battle?
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Looking for a game to play in a bar, two coders hit upon an apt concept: beer. And a legend was born.
It's the driving game that makes you feel nothing other than fabulous. Just where can the genre go from here?
Chris Dahlen is lucky to live just an hour from the world’s greatest classic arcade, Funspot - so lucky that he takes it for granted.
Just how indie do you need to be to be Indie? Hello Games' Sean Murray finds it's not as simple as making sacrifices and being independent. And that loving Mario Galaxy is really not the done thing.
It’s addictive and absorbing - but unless you’re playing it, Demon’s Souls is staggeringly dull, says Chris Dahlen.