We speak to Battlefield: BadCompany 2 producer Gordon VanDyke about taking the serieson to another front.
Publisher keeps wrestling rights and reaches a lawsuit settlement over WWE game and toy licenses.
The amount of money raised by game startup companies has fallen considerably compared to 2008.
Executive producer Steve Papoutsis says the sequel still has majority of original team working on it.
Updated: To avoid the competition, Capcom holds back Lost Planet 2, Super Street Fighter IV and Monster Hunter Tri.
Series director Eiji Aonuma says “sheer grand scale" is the starting point for developing the next Zelda.
The user-generated virtual world platform will close on New Years Day.
World Of Warcraft developer says it’s not anti-console.
Third annual report reveals industry head count remains largely flat year-over-year.
Shattered Horizon developer reduces its headcount but says support for its zero gravity shooter will continue.
Distribution business handed over to Synnex Corporation.
Peripheral manufacturer claims no knowledge of Sony releasing a new PSP model.
Square Enix says its JRPG is off to a very strong start in Japan, taking lifetime franchise sales past the 92 million mark.
Publisher eyeing a number of US locations as it seeks to relocate work from high-cost areas like California.
Former THQ subsidiary behind kids’ licensed games including Wall-E and Up said to be making significant cuts.
Quantic Dream co-CEO believes a new name may need to be coined for the type of interactive experience Heavy Rain offers.
Questionnaire outlines four potential PlayStation Network subscription packages, ranging from $29.99 to $69.99 a year.
Tool provider’s third global studio to be headed by former EA Criterion man Graham Dunnett.
Highlights from our community-written blogs, featuring the morals of murder and the future of games.
Treasure’s riotous game beat up the beat ’em up – but lived to tell the tale of an abandoned genre.
We present the winners from gaming’s greatest decade (and some of the losers, too).
Few series get the chance to die with dignity, but R-Type’s final outing showed that taking your own life is a route to immortality.
The second part of our look at CCP's Dust 514, in which we discover how this shooter's battles will be for the control of planets in Eve Online.
Firaxis’ exploration of our friends and galactic neighbours left Earth, but kept hold of humanity.
Hello Games' sole artist, Grant Duncan, wonders if programmers dream of electric sheep.
Chris Dahlen's biggest problem with games is their stories, and he thinks he's solved it: get rid of plot and focus on characters.
N'Gai Croal looks at how some games make him feel endangered and finds it's all just a matter of time.