Mired in controversy, it's had to fight for existence. But now Ruffian Games is ready to show how it's kicking its Crackdown sequel into shape.
Sony opens new action MMOG space in its social world as user numbers reach new high.
Gearbox shooter cements its status as a new franchise for which Take Two holds the rights.
“Our company and industry experienced a very difficult economic environment in 2009,” says chairman Strauss Zelnick.
Word of mouth is the biggest factor when it comes to buying games says new survey.
Hasbro alleges fraud and five different breaches of the licensing agreement for the D&D property.
PC strategy publisher picks up ownership of the parent company of French studio Ageod.
Famitsu publisher Enterbrain posts life-to-date console sales for Wii and PS3.
State of Media Democracy report shows how console ownership has grown in the US.
Hundreds of digital comics go live on the PlayStation Store available to view via PSP.
Dave Pottinger joins the Dallas-based developer as director of technology.
EA’s free-to-play, third-person shooter adds 50,000 new players each week.
Total investment funding in the Mafia Wars maker rises to US$219 million.
After 15 years with the company, the EVP of western world publishing will leave the company.
Black Lantern Studios working on DS game based on this year's toy craze.
Japanese retailer reveals its biggest selling game of the year was Dragon Quest IX.
Xbox 360 social networking features go live in the US for XBL members with child accounts.
A Digital Millennium Copyright Act complaint has been filed to rid the Google Android Market of unofficial ports of id games.
We present the winners from gaming’s greatest decade (and some of the losers, too).
Our weekly analysis of internet buzz relating to the latest UK top ten sales chart, featuring the continuing domination of Modern Warfare 2.
It's procedurally generated and unashamedly avant-garde, but Leave Home is not just another clever shooter.
It should have started a revolution, but Radiant Silvergun became famous instead for its price. One of gaming's greatest injustices?
How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
Chris Dahlen's biggest problem with games is their stories, and he thinks he's solved it: get rid of plot and focus on characters.
N'Gai Croal looks at how some games make him feel endangered and finds it's all just a matter of time.
Assassin’s Creed II may be a game about memory – but its version of remembrance is a little too clinical for Chris Dahlen.