How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
The 8th Annual Mod of the Year Awards, which celebrate the best of the modding and indie gaming scene, have been announced.
French publisher to report full year sales decline and operating loss, but “expects to return to profitable growth and positive cash-flow in 2010-11”.
Operator NetEase suspends new user registrations for at least a week as it awaits results of its licence application.
Finland-based publisher sold 1.5 million games last year, and is planning eight to ten new releases during 2010.
Sony Online Entertainment’s free-to-play MMO hits user milestone less than ten months after launching.
Analysts weigh in with market predictions ahead of the release of January US sales data later this week.
Polyphony Digital’s PlayStation franchise surpasses new milestone as its latest release, Gran Turismo PSP, moves 1.8 million copies.
French publisher lifts the lid on its latest Tom Clancy game ahead of the release of its third quarter sales results.
Australian court orders New Super Mario Bros. Wii pirate to pay damages to compensate for loss of sales.
Company says “DLC and online play” will feature heavily in its games during the 2011 financial year. Updated product release schedule also revealed.
Electronic Arts has reported a loss for its third quarter ended December 31, 2009.
The Final Fantasy XIII publisher has reported its financial results for the nine months ending December 31, 2009.
Lionhead Studios’ Peter Molyneux believes Project Natal could be as important to home technology as the PC mouse.
TIGA, the trade association representing the UK industry, has announced that the Brighton-based developer is rejoining its ranks.
BioWare’s sci-fi sequel keeps Star Trek Online and Dante’s Inferno at bay to hold the top spot for the second week running.
Eidos’ online football management title will be closed down at the end of April just before the game's fifth birthday.
Market research report says that sales of Xbox Live Arcade games were up 34 per cent year-on-year.
Highlights from our community blogs, featuring a sailor's love affair with Battlefield and an interview with Q-Games’ Dylan Cuthbert.
Leading game makers and artists discuss the co-evolution of games and art at The Art History of Games symposium.
WaveRace 64, Schumacher and hardcore fans. This is CMR, the first of the new console rally games.
One of Sega's greatest triumphs brought a videogame Tokyo to life as a place you actually care about saving.
How do you instil polygons with human vitality? We talk to the digi-dramatists on the cutting edge of motion capture.
Part three of Shadegrown Games founder Matthew Burns' experiences as a lowly game tester, working in the bowels of his publisher's building.
N'Gai Croal remembers the highlights of his first decade in gaming.
Part two of Shadegrown Games founder Matthew Burns' experiences as a game tester, in which he charts the delicate politics of the QA department.