Wright's 'secret' futurist lecture argued that gaming exists on three platforms—technical, cultural and philosophical.
The I Love Bees and serious games designer presents a talk for TED about World Of Warcraft's benefits for the real world.
Net revenue and profit both decrease, but CEO says results were “very solid” and in line with “internal expectations”.
New Australian development studio opened by former members of the now closed Transmission Games.
MPs from the UK’s three leading parties to field questions from the videogames industry ahead of the general election.
Former EA Sports group general manager Steven Chiang named president of the social gaming firm’s development studios.
Shinji Mikami says he wants "to raise the game makers of the future" and admits it’s a personal desire “to make a true-3D horror game".
Court rules in favour of Sony Computer Entertainment and game designer David Jaffe in lawsuit relating to the original PS2 game.
Delegate numbers “were far below the figures needed to break even financially”, according to organisers.
US Court of Appeals in Washington clears platform holders of any wrongdoing in patent infringement case.
Report claims that testing on a completely redesigned model of Microsoft’s console has already been completed in China.
Subscription model an expensive error warns Perry.
Study concludes that boys given new consoles show little to no improvements in tests.
Gears Of War developer favours Natal-like controls.
Sales of the flagship title could take a hit as multiple retailers experience hardware shortages during launch week.
Company says it's "very optimistic" about 3D gaming on PS3, and that 3D capable TVs will be the norm within four years.
US boss says he’d like more core content on Wii for active gamers, but admits the company has to rely on third parties for the majority of it.
18,250 game industry professionals turned out at this year’s San Francisco event. 2011 conference dated.
Bungie's Jaime Griesemer explains the fine art of game balancing and why he's bad at playing his own game.
Highlights from our community-written blogs, featuring PlayStation Home's potential for gaming and the emotional impact of Heavy Rain.
New issue out now, blowing the case wide open on LA Noire, Rockstar's off the record, on the QT, detective thriller.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.
N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.