Assassin's Creed II lead designer Patrick Plourde explains how he and his 300-strong development team carved a game from what once seemed like a proof of concept.
Third party peripheral firm said to be working on an add-on that enables users to play UMD games on the portable.
Former EA and Free Radical staff working on downloadable titles for consoles and PC at Punchers Impact.
Publisher expects the digital games market to account for half of the industry in 2010.
Event organisers seeking proposals for sessions that "lift the veil on all aspects of the gaming lifestyle".
Free app gives parents instant, on-the-spot access to new rating summaries.
Elite 250GB edition to include Halo 3 and Halo 3: ODST.
Developer trade body says tax relief for the UK industry is “absolutely essential.”
Xbox 360 and PS3 to receive two pieces of downloadable content early next year.
Flagship sports title enjoys 26 per cent increase over last year’s edition for the same period.
Game collective Kokoromi announces the theme for its fourth experimental game expo, to be hosted at GDC in March.
Valve’s multiplayer zombie shooter surpasses sales milestone in just two weeks.
“The future of the game business will be online”, says the newly appointed president of social gaming site hi5.
Austrian mobile developer behind Space Invaders Evolution and FlatOut will use funding to invest in new technology.
Seventh edition of the industry conference will be a two-city event taking place in Malmö, Sweden and Copenhagen, Denmark.
Casual games powerhouse adapts its popular Bookworm and Bejeweled franchises for Nintendo’s handheld.
Bethesda confirms that the release of Splash Damage’s first person shooter has been pushed back from spring next year.
Inclusion of "drug use related to incentives or rewards" throws the Australian release of Vogster Entertainment’s MMO into doubt.
Here's your chance to take part in celebrating the defining games, people and events of the 00s in the decade’s last issue of Edge.
As No More Heroes upscales to 360 and PS3, we ask the head of Marvelous why a publisher previously focused on Wii would turn to the HD side.
Prioritising the rules of the road over those of a game may seem a risky approach for a winner. But Polyphony's owners’ club seldom cut its corners.
It should have started a revolution, but Radiant Silvergun became famous instead for its price. One of gaming's greatest injustices?
How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
The guys at Hardcasual share their most embarrassing gaming stories with Chris Dahlen as they celebrate their first anniversary as gaming’s own version of The Onion.
Truly interactive characters: do you even want them, asks Randy Smith.
Chris Dahlen tends to role-play girls in RPGs, but found himself most beguiled by a man in Dragon Age: Origins.