Assassin's Creed II lead designer Patrick Plourde explains how he and his 300-strong development team carved a game from what once seemed like a proof of concept.
Xbox 360 and PS3 to receive two pieces of downloadable content early next year.
Flagship sports title enjoys 26 per cent increase over last year’s edition from the same period.
Game collective Kokoromi announces the theme for its fourth experimental game expo, to be hosted at GDC in March.
Valve’s multiplayer zombie shooter surpasses sales milestone in just two weeks.
“The future of the game business will be online”, says the newly appointed president of social gaming site hi5.
Austrian mobile developer behind Space Invaders Evolution and FlatOut will use funding to invest in new technology.
Seventh edition of the industry conference will be a two-city event taking place in Malmö, Sweden and Copenhagen, Denmark.
Casual games powerhouse adapts its popular Bookworm and Bejeweled franchises for Nintendo’s handheld.
Bethesda confirms that the release of Splash Damage’s first person shooter has been pushed back from spring next year.
Inclusion of "drug use related to incentives or rewards" throws the Australian release of Vogster Entertainment’s MMO into doubt.
Sony Computer Entertainment America reports 440,000 PS3 sales during Thanksgiving week.
Marking a return to the Sands Of Time storyline, Ubisoft hopes the May 2010 release will reach both core and casual gamers.
Xbox 360 group product manager Aaron Greenberg says the console just enjoyed its “biggest sales week of the year”.
Nintendo has an unbeatable combination of games and value going into the holidays, says Cammie Dunaway.
Ten games due to be released in 2010 for Natal with five for PS3’s motion controller.
The French-based publisher has released its results for the six months ended September 30, 2009.
Unofficial app allows you to manage your account on the move.
Here's your chance to take part in celebrating the defining games, people and events of the 00s in the decade’s last issue of Edge.
As No More Heroes upscales to 360 and PS3, we ask the head of Marvelous why a publisher previously focused on Wii would turn to the HD side.
Prioritising the rules of the road over those of a game may seem a risky approach for a winner. But Polyphony's owners’ club seldom cut its corners.
It should have started a revolution, but Radiant Silvergun became famous instead for its price. One of gaming's greatest injustices?
How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Truly interactive characters: do you even want them, asks Randy Smith.
Chris Dahlen tends to role-play girls in RPGs, but found himself most beguiled by a man in Dragon Age: Origins.
Hello Games' Sean Murray just can’t decide which console he wants under his Christmas tree.