We speak to Battlefield: BadCompany 2 producer Gordon VanDyke about taking the serieson to another front.
Peripheral manufacturer claims no knowledge of Sony releasing a new PSP model.
Square Enix says its JRPG is off to a very strong start in Japan, taking lifetime franchise sales past the 92 million mark.
Publisher eyeing a number of US locations as it seeks to relocate work from high-cost areas like California.
Former THQ subsidiary behind kids’ licensed games including Wall-E and Up said to be making significant cuts.
Quantic Dream co-CEO believes a new name may need to be coined for the type of interactive experience Heavy Rain offers.
Questionnaire outlines four potential PlayStation Network subscription packages, ranging from $29.99 to $69.99 a year.
Tool provider’s third global studio to be headed by former EA Criterion man Graham Dunnett.
Shooter secures a sixth consecutive week atop the UK chart, outpacing FIFA 10 to claim the Xmas number one spot.
Nintendo’s console races ahead of the pack, while Modern Warfare 2 debuts in the software top five.
Sega Australia proclaims the decision a “big win” for Australian gamers.
Publisher reports a decrease of around 10 per cent in packaged products.
Chief operating officer Don Ryan leaves Oberon Media to form new company.
Peripheral maker gains rights to developer accessories based on Tatsunoko VS. Capcom: Ultimate All-Stars.
Third-party LittleBigPlanet peripheral pack advert lists compatibility for an unannounced version of Sony’s PSP.
Wedbush Morgan Securities analyst Michael Pachter believes music video games will make half of what they did last year.
Sony opens new action MMOG space in its social world as user numbers reach new high.
Gearbox shooter cements its status as a new franchise for which Take Two holds the rights.
Treasure’s riotous game beat up the beat ’em up – but lived to tell the tale of an abandoned genre.
We present the winners from gaming’s greatest decade (and some of the losers, too).
Witness the creation of an entirely new style of entertainment, MUD - the beginning of the MMORPG.
Few series get the chance to die with dignity, but R-Type’s final outing showed that taking your own life is a route to immortality.
The second part of our look at CCP's Dust 514, in which we discover how this shooter's battles will be for the control of planets in Eve Online.
Firaxis’ exploration of our friends and galactic neighbours left Earth, but kept hold of humanity.
Chris Dahlen's biggest problem with games is their stories, and he thinks he's solved it: get rid of plot and focus on characters.
N'Gai Croal looks at how some games make him feel endangered and finds it's all just a matter of time.
Assassin’s Creed II may be a game about memory – but its version of remembrance is a little too clinical for Chris Dahlen.