JOB


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November 04, 2009

Senior Shader Artist - Radical Entertainment

Canada
Vancouver

Basic Function:
 
Develop shaders and ensure support of the art direction.
 
Duties and Responsibilities:    
-         Create initial concept inline with art direction and work with texture artists to adjust as necessary; assist less experienced artists as necessary
-         Work with programmers to understand technical requirements
-         Maintain quality and continuity while developing shaders that support art direction
-         Address new feature requests & adapt to changing priorities
-         Understand interdependencies and adjust as necessary
-         Use knowledge of modeling, programming and the pipeline to troubleshoot work
-         Tuning and polish of shaders; responsible for assisting less experienced artists
-         Optimize work
-         Receives feedback and modifies work based on direction
-         Helps establish art style and quality levels
-         Ensures consistency and quality of own work and assists less experienced artists as needed
-         Understands memory and frame-rate budgets and works within those constraints
-         Uses in-house tools as appropriate; provides feedback to improve the tools
-         Pushes for the development of processes and technology; focuses on best practices
-         Follow schedules and meets deadlines
-         Proactively recognizes potential problems and works to limit risk
-         Understands how the game engine interacts with the different consoles and makes decisions based on that understanding
-         Troubleshoots and seeks solutions; assists less experienced artists with troubleshooting
-         Participates in scrum meetings and presents own work
 
 
Principal Working Relationships:
 
Works with concept artists, programmers and texture artists to create shaders that satisfy requirements and support game goals.
 
Position Qualifications:
 
Educational Requirements
-         Formal art education such as BFA from accredited art or design school or equivalent level of experience required
 
Special Knowledge, Skills:
-         Capable of developing shader dependent technical art assets required
-         Good understanding of modeling, rigging, animation, UV mapping, texturing, shading and rendering required
-         Ability to work with a variety of disciplines
-         Photoshop and Maya software required
-         2D Illustration, set design, 2D compositing, or film/tv background a plus
-         Knowledge of computational geometry a plus
-         Renderman software skills a plus
-         C/C++ skills a plus
-         Matrix algebra and trigonometry skills required
           
Prior Experience/Previous Positions related to current position:   
-         Greater than five years of professional experience preferred
-         Has shipped more than one AAA title or possesses equivalent experience from a related industry
 
Other Qualifications and/or Requirements
-         Ability to build collaborative relationships and resolve conflicts in a constructive manner
-         Provides others the information that they require to make decisions
-         Communicates in a clear and succinct manner, considering the audience
-         Ability to plan own work
-         Properly estimates time to complete work, manages competing priorities and builds in buffers
-         Takes risks, makes mistakes and takes steps to prevent repeat mistakes
-         Understands the impact of decisions on other disciplines
 
 
Please apply directly online at www.radical.ca