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Microsoft: Natal Represents A Giant Leap For TV

Tom Ivan's picture

By Tom Ivan

November 27, 2009

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Marc Whitten, general manager of Xbox Live, expects Project Natal to “be the largest leap of TV experience since the remote control".

"I don't believe we are currently in the golden age of the television or the golden age of the game console or the golden age of the internet; frankly, five years from now I don't know that you'll be able to tell the difference between those worlds," Whitten said the Streaming Media West show, according to Yahoo Tech.

As Xbox 360’s video delivery services expand, Microsoft aims to make it simple for its customers to find and share content. "It won't be a remote control that consumers use," Whitten said. "A remote control is already too hard."

Whitten foresees a future where Natal recognises the users in the room by appearance and voice and is able to automatically bring up content that they’d be interested in viewing.

"The context is not one billion channels, but one," Whitten said. "One channel, with what I want, when I want it.

"With the flick of my wrist I can change a channel. With the power of my voice I can start a movie."

StealthBadger's picture

"The context is not one billion channels, but one,"
"With the flick of my wrist I can change a channel."

er?

bonus content; Can anybody imagine the amount of accidental channel changing when you're watching your team play football or somesuch?

ArronC07's picture

Or having a w***.

ArronC07's picture

Nope, still not interested.

grognard66's picture

What a topsy-turvy world reading posts by all these kids who are more resistant to change than the older generation. I remember when wired remotes were first introduced and older people complained about how lazy kids were for not getting up to change the channel manually and now I see the modern day equivalent reversed today with this technology.

I don't know if Natal will specifically be the format that gets adopted, but it is clear something of its ilk represents the future. A device which can recognize the user and offers up the users "favorites" in advance (what channels you like to watch, websites you frequent, music you listen to, etc.) with interactions controlled by voice or gesture is infinitely superior to existing technology.

Most people have a plethora of remotes which can be increasingly complex and something like Natal makes for a more user-friendly, unified experience. All-in-one remotes are only for the more gadget inclined and this technology makes sense for the vast majority of consumers.

Simply saying "Joe here, turn on the DirecTV and switch to ESPN - I'd like that in Surround Sound" is far easier than turning on the TV with one remote, the DirecTV with another and then changing the channel, and then turning on the receiver with yet another remote and then switching each of them to their appropriate setting. The increasing adoption of touch-screen technology is another sign of how the days of hand-held interfaces is in decline.

Larson's picture
thevulture's picture

I`m one of the older Generation.Started Gaming with a ZX81. 16K Ram. Black and white graphics. No sound etc.Primitive gaming at it`s best.Since then? seen all manner of changes.

As for Natal? Nope, not interested.Takes a damn sight more than a Faked Tech.demo and a lot of vapor ware to convince me.Sure device has stacks of potential, but so has everything that`s come before it. Motion control been done on the Nes, PSone, PC, N64 before-seen as a novelty. Web cams are nothing new, it`s just an advancement or progression of whats gone before. MS have`nt re-invented the wheel here.

As for what MS promises us....Still feel rather short changed about a lot of things they promised with the 360 to start.Putting the likes of Rare and Peter Molyneux behind it? Does nothing to convince me either.

Rare are a mere shadow of the creative force i grew up with and Peter? Well, show me THE game in his long history that has lived up to what he promised.I`ve yet to find it, been buying his stuff for years on a number of systems and find a hefty chasm between the product he described and the one i paid for.

IF MS prove me wrong and i honestly hope they do, i`ll be buying it, but as it stands?, Just feel they`ve one hellva act to deliver here.

DubsTF's picture

Yeah thanks for the 'in-depth technical explanation,' dude, but we all read the article and can understand what's being described, it's just that nobody is particularly excited about it or confident that Microsoft of all people will do a good job with it (see comments below) and your bizarre rose-colored re-writing of the article isn't going to change that.

christus11's picture

Whitten said, "A remote control is already too hard."

What sort of remote control is he talking about??? Seriously this guy is just plain lazy

Vinchio's picture

So if you say 'wank' will a porno pop up, or eastenders?

Rob_Jackson's picture

brilliant idea! Or maybe wank signs to review DLC or games? Will they 'get' that in MS PR? Looking at the original natal video and comparing to current reality, 2 things spring to mind; first this is a trojan horse to get people buying entertainment via MS instead of anywhere else. Once the information highway really flies and all entertainment comes over the internet, there will be a huge land grab for customers. Seen the price of video on demand via xbox live? Eye watering is not even close to describe the pricing. Second, the 360 just plain is not up to this, no way on earth. Case in point; in the video we see a family becoming a pit team while junior brings his car in for repairs. Forza 3 shows quite painfully that the devs have no clue how to spare up enough CPU time to even display a pit team, let alone one that can actually do anything. You just have a token ice cream salesman in a white jump suit.

scorpion_mai's picture

HahaHa - it will probably show Molyneux 'relaxing' himself over Milo, while Milo shows true emotion and recognition in realtime to offer Moluneux a tissue and call him a dirty old man.

sconti's picture

When I first saw Natal I have to admit I was like"wow", but the more I see of it, I'm more like "nah" - leave to the old folk - I still want my hardcore gameage.

DubsTF's picture

I love the smell of vapor in the morning.

xstavrosx83's picture

maybe a fight against psychomantis using natal to manipulate you..that would be interesting

Ben_Lathwell's picture

I was completely anti-Natal until i read GamesTM's article with Rare this month.

The thought of Rares imagination combined with Natal is an exciting prospect.

Rare have been quiet since being bought up by MS but i think that comes own to the expectations of a game being released on the 360, after all if its not a sports game and if noones dies in it then chances are it wont make much of an impact on 360 (Forza excluded).

Rare is exactly what Natal will need, Rare seem to be the only company that can rival Nintendo for imagination and innovation, hopefully ensuring Natal games aren't totally shovelware

toadwarrior's picture

Rare's quality was dropping considerably on the N64 and I think that's why Nintendo didn't care about losing them. Their output on the xbox system ranges from non-existent to shit.

That's not going to change.

DubsTF's picture

Rare seem to be the only company that can rival Nintendo for imagination and innovation

I LOLed.

Ben_Lathwell's picture

So Viva pinata wasn't innovative?
Goldeneye wasn't innovative?
Donkey Kong Country wasn't innovative?
Banjo, Nuts and Bolts wasn't innovative?

Jet Force Gemini, Conker, Kameo all had innovative elements

Rare are far more innovative than most Developers, unfortunately they haven't really struck gold the past two generations but at least they try something new.

thevulture's picture

Half the team behind Goldeneye left pretty soon after:

'Key members of the GoldenEye development team left Rare soon after beginning work on Perfect Dark. Head of software Martin Hollis was the first to leave in 1998, working at Nintendo of America on the GameCube, and in 2000 he started his own company, Zoonami. Other members, such as David Doak, left soon after Hollis and formed Free Radical Design who went into administration in December 2008. Doak left prior to this and set up a new games development company, Pumpkin Beach.
The classic Rare logo (1994–2003)

However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. '

Then:
'On 2 January 2007, it was announced that Tim and Chris Stamper have left Rare to pursue "other opportunities". Neither Microsoft, Rare, nor the Stamper brothers have stated specifically what they intend to move onto post-Rare.

So the Rare i grew up with, then known as 'Ultimate Play The Game' and the Rare now are the same in name only.

Not trying to disagree with points you made here, just that there is no escaping the fact, Rare has under gone huge changes in terms of the talent working there, creative wise i mean.

Viva pinta was great, Critical success as far as reviews went also, but sales wise? bombed.

Also, Rare were`nt exactly pleased at how MS handled the Marketing, were they?

'Viva Piñata developer Rare has questioned why its owner Microsoft decided to back Gears of War with such a high-profile marketing campaign, which left its own new franchise in the shadows last Christmas.

Software engineer James Thomas feels that the new family-friendly IP lost out to Epic's Gears of War, which enjoyed a much bigger marketing budget from Microsoft, helping it top the charts all over the world.

"Most interestingly I think from our point of view, it was interesting to see how the marketing budget was split last Christmas, because obviously everyone knew that Microsoft were publishing Gears of War and Viva Piñata," said Thomas, talking to Gamasutra.
"Yet, so much of the money went towards publishing Gears of War, which is going to sell millions anyway.'

Microsoft paid US$375 million for the company-Can you honestly say, they`ve had a sound return from Rare for their money? none of the games Rare has produced for MS have been System sellers or indeed huge hits, so they (MS) are putting a lot of faith in Rare to pull something truly special out of the bag here.

Also what about the stuff rare WAS working on, but has since been Canned so they can Focus on Natal projects?.So much for Innovation there then.

Donkey Kong Country, Graphics wise, outstanding, Gameplay was? Not an innovation, just another platformer.

I bought Jet Force Gemini, Conker on Xbox, Grabbed by the Ghoulies, Nuts and Bolts, Perfect Dark-On N64, GB and 360 and i can honestly say, Rare are NOT the innovators i once knew.

The Creative talent has sadly gone, Been watered down.The new blood? Just does`nt seem to be able to conjure up the old Rare magic.

scorpion_mai's picture

Jet Force Gemini - a game so innovative it still hasn't been replicated, though Dark Void looks like it might do half a job on it. Truly outstanding game and giving out points for killing the things you were supposed to save was so very, well, Rare.

Goldeneye - objectives...industry slaps forhead, gamers lap it up, so many fps staples were born here.

Perfect Dark - bots were just programmer tools before this game provided excellent friends-free deathmatching.

Rare used to be great - sadly they are now a shadow of their former selves and seem far more reliant on M$ than M$ are on Rare.

Perhaps M$ should have trusted a bigger range of diversity when signing these companies up. Sony seem to have all the mavericks nowadays. As for Molyneux - the man breathes shit for words.

thevulture's picture

No one is doubting the talent of Rare at their prime.It`s just that it`s not these people who currently staff rare who will be producing stuff for the Natal, as they`ve long departed the company.

Ben_Lathwell's picture

It sounds weird, even typing it feels weird but perhaps MS should have focused these maveriks more, channeled their creativity into something productive.

In the end it is difficult to us, as outsiders, to say as we don't know what goes on behind closed doors

scorpion_mai's picture

Bottom line is, Xbox is easier to program games for. However, I believe it's harder to get MS to sell your game without having them pour over every little detail with the precision of a mafioso hardman.

Those who choose to use the more powerful technology and dedicate themselves to making the most of it are going to have their reward through sony's ps. I reckon the most talented see the PS as the obvious choice - hence the growing list of better exclusives.

Anyway, who isn't sick of the unreal engine over-reliance this generation?

xstavrosx83's picture

one advise Ben.don't waste your time replying sometimes...it's useless...

DubsTF's picture

Viva Piñata was a crass attempt by Microsoft, Rare and 4Kids to manufacture a Pokémon-like game/TV/toy phenomenon. The sheer hubris of it! The game itself is a strange cross between Pokémon and Animal Crossing that utterly fails to exceed either of them. Clearly, in spite of heavy marketing, a sequel and the bizarre 'party animals' spin-off, this brand has failed to gain any significant traction with its target audience and can only be considered a abject failure for all involved. I can't even imagine how much money has been wasted on this strange, ill-conceived 'franchise' that nobody cares about.

I played as much Goldeneye as anyone back in the day, but it hasn't aged well. Also, please note that most of the Goldeneye team is (was?) at Free Radical and hasn't been part of Rare for many years.

The Donkey Kong Country games are, obviously, from Rare's golden era with Nintendo and one could easily argue that they haven't made anything as tight or focused since.

Banjo-Kazooie: Nuts & Bolts was Microsoft and Rare's attempt to cash in on the 'user-generated content' phenomenon by awkwardly shoehorning those elements into what had traditionally been a (second-rate) platforming franchise. Predictably, the game suffered from an identify crisis and to say it was misunderstood and poorly received by the game-buying public would be a massive understatement.

And on and on. Rare is not worthy of such reverence, seriously.

Alex Walker's picture

Pokemon? Eh? I'm playing Viva Pinata now and fail to see any connection to Pokemon. It's perhaps similar to Animal Crossing in that there is no specific goal, and you can do what you want, but by that token, you could compare it to Oblivion. Functionally it's very different.

DubsTF's picture

Pokémon: "gotta catch em all" menagerie of characters with retarded names, all ripe for TV/toy exploitation.

Animal Crossing: "life simulation" with no set goal (as you mentioned), quasi-real-time day/night cycle, etc.

If you look at the arcs of Pokémon and Animal Crossing popularity vis-à-vis the development/release of Viva Piñata it's as plain as day what Microsoft/Rare were trying to rip off from each for their mutant mashup.

Alex Walker's picture

You can only have 36 Pinatas at once so it's hardly catching them all.

The reason for a day night cycle is that some of the animals are nocturnal. Even if Animal Crossing had never existed, this is the single most obvious inclusion for the game.

I can honestly say that Pokemon and Animal Crossing have never entered into my mind whilst playing Viva Pinata, Have you actually played it, or are you judging off the box/screenshots/tv show?

DubsTF's picture

Yes, I've played it. Have you played Animal Crossing?

(Also—just for kicks, try googling: viva pinata animal crossing pokemon and check the first few pages of results.)

xstavrosx83's picture

Kameo...such a brilliant platformer,one of the most underrated games this gen..

Ben_Lathwell's picture

Totally agree, it got a pasting but is actually a really good game, you can pick it up for a fiver now as well

xstavrosx83's picture

probably because it is the shooter generation.look at the sales of the new ratchet & clank or LPB.very disappointing numbers for such great platformers

Limanima's picture

The more MS talks about Natal, the more I think it is useless...

DubsTF's picture

Yeah, well, get ready for a whole year of more bullshit propaganda like this before you get a chance to decide for yourself.

Rudeboy Stu's picture

I couldn't agree with you more

andyfour's picture

"A remote control is already too hard."
Um... What?

Peter_Pesic's picture

It's like a bad hook line from an infomercial, like when they show some doing a task (that the gadget being sold handles) traditionally, and the person screws it up like they're functionally retarded.

Way too much ridiculous PR BS here. This guy might be the new Jeff Bell with that line.

Ben_Lathwell's picture

Ha, well you havent seen my mum trying to play Wii sports golf

savagehenry's picture

Cheering on you favorite team or shouting at the news where there's something you don't agree with. How will Natal deal with that heady set of emotions? And do we really need a jobs-worth computer choosing us things to watch based on our a appearance and/or emotions? I think I'll stick with my remote controls thanks.

German's picture

Ummm the article never mentions that Natal will choose what you watch based on your appearance, in only says that will recognize who is using it and bring content they will likely want to watch but I believe that will be based on how you set your preferences and also based on previous show and movies you have seen so it will suggest more like them. Kind of like Amazon offers you suggestions based on your shopping habits and search history.

DubsTF's picture

based on how you set your preferences and also based on previous show and movies you have seen so it will suggest more like them. Kind of like Amazon offers you suggestions based on your shopping habits and search history.

I've yet to use such a recommendation engine that's worth a damn. In my experience, the suggestions offered by Amazon, Netflix, TiVo, last.fm, et. al. are terrible and I've no reason to think that Microsoft is going bring anything interesting to the table other than endless paid placements and advertisements for their own products. All for a monthly subscription fee, of course.

savagehenry's picture

Fairplay. I stand corrected :D Rather getting ahead of myself :P

Rudeboy Stu's picture

"With the flick of my wrist I can change a channel. With the power of my voice I can start a movie."

...and with the pomposity of your media-talk you can make me laugh

Duncan_Stewart's picture

He forgot to mention that all this comes at an extra fee payable to Microsoft.