Nintendo is said to have cooked up a new initiative to encourage greater development of digital titles for its DSiWare platform.
Shortly after Sony unveiled its PSP minis initiative, which lowers the barriers of entry for small developers looking to make bite-sized games for the handheld, Nintendo is reportedly about to launch something similar.
While the current DSiWare pricing structure of 200, 500 and 900 Nintendo Points ($2-$9) will be retained, Nintendo will charge royalty rates to be paid by developers based on the size of their game downloads, according to Pocket Gamer.
‘For example, a game that costs 500 Points will have to be smaller than 20MB or the royalty rate payable to Nintendo will be significantly more expensive. In this way, Nintendo can encourage developers to price larger games as premium content, while simpler puzzlers can go out cheap,’ says the report.
Sony’s minis service will offer sub-100MB titles, with 15 available at launch on October 1 and more than 50 releases planned during 2009.
This,i predict, will lower the amount of shovel ware for the DSi that the original DS originally saw at the start of its life,or at least make the balance of AAA and cheap but playable games more appealing! I only wish this system could be used on the Wii main disk based games,i mean look at the price of say,carnival games (a game i consider to be dung fit for the shovel) 35 efin quid! on the same shelf with the like of mario galaxy and house of the dead, at only a fivers more expense, am i supposed to distinguish between shovel ware and a quality game based on a fiver? The likes of carnival games Should realisticly priced around ten to fifteen pounds brand new,being has their not even worth the price of the disk they are burnt onto, and games that have had a fair amount of production value put into them could remain the same price they are set at.