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Sony: “Realism” Is Key To PS Move

Tom Ivan's picture

By Tom Ivan

March 11, 2010

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Sony Computer Entertainment America CEO Jack Tretton has said that “realism” is the key element that differentiates PlayStation Move form its rivals’ motion control offerings.

“I think realism, that’s the key,” Tretton said in a video interview. “The ability to see yourself in 3D space, to interact your depth from the screen, your motion, whether it’s a big motion or a subtle motion, the ability to have that motion controller in your hand and do something as subtle as painting or writing and then take that to swinging a golf club, swinging a sword or an axe, and to have that experience feel just like it is.

“It’s so difficult to describe until you get that ping-pong paddle in your hand," Tretton continued. "If you’ve played some ping-pong you’ll be good at it… If you’re an expert at our ping-pong game you’re going to be great at the tables, if you’re not good at the tables you’re going to struggle a little bit until you get the hang of it. It’s not just a simple flick of the wrist where you can fake it and I think we’ve all seen other games where you think you’re a great golfer so you’ll be great at motion gaming golf and you suck, [or] you think you’re great at motion gaming golf and you think that makes you a good golfer and you can’t. There’s going to be a pretty good translation here. If you’re good at fighting or swinging weapons you’re probably going to be pretty good at our motion gaming."

Sony used its GDC press conference to officially unveil PlayStation Move and its Nunchuk-like 'Sub-Controller', a wireless unit sporting an analogue stick and d-pad.

The company said 36 third party developers have signed on to support Move, and that it will release 20 first party titles for platform during fiscal 2010. Move itself will launch this autumn.

scorpioo@rogers.com's picture

I think the precision of the PS Move is going to be huge if implemented properly.

Keeyop's picture

Looks alright to me, just doesn't look like it offers anything that isn't available elsewhere.

Industry_Insider's picture

LOL

Yesterday there were people saying that the only element of "realism" about this is that at times life can suck. Let's just hope that the actual game doesn't require a huge tennis racket to hit a giant basketball in order for the collision detection to work properly. When that matchup of racket and ball was needed at the E3, everyone in the audience was disappointed with Sony's Move controller, cuz lord knows the baseball bat wouldn't hit the baseball and the pingpong paddle wouldn't hit the ping pong ball.

Duncan_Stewart's picture

Phew, for a minute there I thought we'd got away without your annoying PlayStation bashing, but no, there you are.

themule's picture

...and does God know they * certainly * won't hit your flapping arms at Natal either? LOL. pathetic prick.

Keeyop's picture

There is no need for the hostility, maybe if you had been abused by a man in a Crash Bandicoot costume on the Sony stand at E3 in 1996, then you might begin to understand.

All his Sony bashing It's just a cry for help that is being ignored (just like that fateful day in 1996 when people were too busy watching the big reveal of the N64 to notice). No wonder the boy grew up with issues.