GDC’s awards evening celebrates the best of last year, John Carmack and Gabe Newell.
Codemasters Studios VP Gavin Cheshire discusses the company’s racing games strategy, saying innovation is the key to success.
Both systems achieve February records as Nintendo's portable takes the monthly sales crown and Microsoft’s home console leapfrogs Wii.
Take-Two’s shooter edges New Super Mario Bros. Wii to claim the top spot on the monthly hardware rankings.
“Honestly, I had expected the industry to perform somewhat better this month,” says NPD analyst Anita Frazier.
Remake adds new graphics, audio and control system.
Goal set to beat previous games for artistic success.
Independent studio to develop titles for “digital download platforms”.
Epic and Valve provide suit of tools for leading digital distributor.
Future Publishing “exploring the potential for reviving the brand on TV screens”.
Veteran game designer says desire to capture the mass market with new inputs like motion controllers is a threat to traditional gaming.
New titles also take second and third on the all formats chart during the week ended March 7.
Sony wants to attract “every consumer that has electricity” and believes its new motion controller will appeal to all manner of gamers.
The realistic translation of off-screen movements to on-screen actions differentiates Move from the competition, says SCEA boss Jack Tretton.
Sony plans to release 20 first party games for its newly unveiled motion controller during fiscal 2010.
Platform holder also shows off the Nunchuk-like 'Sub-Controller' and compatible software at its GDC press conference.
Video streaming service may be headed to consoles.
"PlayStation Move" registered in Europe yesterday.
Streaming service to cost US$14.95; Supported by five publishers.
New fitness title in development for multiple platforms including PS3 and iPhone, but not Microsoft’s console.
Silent Hill composer Akira Yamaoka discusses the audio tricks he uses to enhance game experiences.
While control schemes get busier all the time, Chris Donlan takes a look at the return of simplicity.
Experience of life and the arts is the key to creating games that touch audiences says Nintendo's Yoshio Sakamoto.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
To shoot or not to shoot? Chris Dahlen struggles with the big Big Buck Hunter Pro question.
The diary of Randy Smith: Spider co-developer, conference agitator and recipient of special commendation from Apple.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.
How the rise of the home console led to the creation of an arcade gaming legend and the grandfather of Left 4 Dead.