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<rss version="2.0" xml:base="http://www.next-gen.biz" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>Edge Online - Interactive Entertainment Today</title>
 <link>http://www.next-gen.biz/</link>
 <description>Latest news, features, blogs and magazine articles from Edge Online</description>
 <language>en-us</language>
<item>
 <title>Regulator To Review Chinese World Of Warcraft License</title>
 <link>http://www.next-gen.biz/news/regulator-to-review-chinese-world-of-warcraft-license</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/world+of+warcraft+china.jpg" alt="Regulator To Review Chinese World Of Warcraft License" title="Regulator To Review Chinese World Of Warcraft License"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Chinese regulator the General Administration of Press and Publication (GAPP) has agreed to review NetEase&amp;rsquo;s application to operate &lt;em&gt;World Of Warcraft&lt;/em&gt; after &lt;/strong&gt;&lt;a href="http://www.edge-online.com/news/world-of-warcraft-rejected-by-chinese-regulator"&gt;&lt;strong&gt;initially rejecting&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; the proposal.&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/regulator-to-review-chinese-world-of-warcraft-license"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/regulator-to-review-chinese-world-of-warcraft-license#comments</comments>
 <category domain="http://www.next-gen.biz/tags/china">China</category>
 <category domain="http://www.next-gen.biz/tags/world-warcraft">World of Warcraft</category>
 <pubDate>Tue, 09 Feb 2010 15:59:03 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26125 at http://www.next-gen.biz</guid>
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<item>
 <title>Community Spotlight</title>
 <link>http://www.next-gen.biz/features/community-spotlight-15</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/community_0_1_1_0.png" alt="Community Spotlight" title="Community Spotlight"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Highlights from our community blogs, featuring a naval sailor&amp;rsquo;s love affair with Battlefield, an interview with Q-Games&amp;rsquo; Dylan Cuthbert and more from the decade in review.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/features/community-spotlight-15"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/features/community-spotlight-15#comments</comments>
 <category domain="http://www.next-gen.biz/tags/community">Community</category>
 <pubDate>Tue, 09 Feb 2010 15:26:26 +0000</pubDate>
 <dc:creator>Alex Walker</dc:creator>
 <guid isPermaLink="false">26124 at http://www.next-gen.biz</guid>
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<item>
 <title>RedLynx Reports Record 2009</title>
 <link>http://www.next-gen.biz/news/redlynx-reports-record-2009</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/trials+hd_0.jpg" alt="RedLynx Reports Record 2009" title="RedLynx Reports Record 2009"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Finland-based publisher and developer RedLynx has announced that 2009 was &amp;ldquo;its most successful year ever&amp;rdquo;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Worldwide sales of the four titles the company published or co-published last year - &lt;em&gt;Trials HD &lt;/em&gt;(Xbox Live Arcade), &lt;em&gt;Monster Trucks Nitro &lt;/em&gt;(PC, iPhone) and &lt;em&gt;DrawRace &lt;/em&gt;(iPhone) &amp;ndash; reached 1.5 million units.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/redlynx-reports-record-2009"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/redlynx-reports-record-2009#comments</comments>
 <category domain="http://www.next-gen.biz/tags/finland">Finland</category>
 <category domain="http://www.next-gen.biz/tags/redlynx">RedLynx</category>
 <category domain="http://www.next-gen.biz/tags/sales">Sales</category>
 <category domain="http://www.next-gen.biz/tags/trials-hd">Trials HD</category>
 <pubDate>Tue, 09 Feb 2010 14:51:44 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26123 at http://www.next-gen.biz</guid>
</item>
<item>
 <title>Free Realms Reaches Eight Million Users</title>
 <link>http://www.next-gen.biz/news/free-realms-reaches-eight-million-users</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/free+realms+a_1.jpg" alt="Free Realms Reaches Eight Million Users" title="Free Realms Reaches Eight Million Users"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Over eight million unique users have registered for Sony Online Entertainment&amp;rsquo;s MMO &lt;em&gt;Free Realms&lt;/em&gt;, the developer has announced.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;While free-to-play since launching last April, the family-friendly PC title utilises a microtransaction model that allows users to purchase in-game items or to upgrade to a membership status.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/free-realms-reaches-eight-million-users"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/free-realms-reaches-eight-million-users#comments</comments>
 <category domain="http://www.next-gen.biz/tags/free-realms">Free Realms</category>
 <category domain="http://www.next-gen.biz/tags/pc-news">PC News</category>
 <category domain="http://www.next-gen.biz/tags/soe">SOE</category>
 <pubDate>Tue, 09 Feb 2010 14:44:35 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26122 at http://www.next-gen.biz</guid>
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<item>
 <title>NPD: Software Decline, PS3 Growth Forecast</title>
 <link>http://www.next-gen.biz/news/npd-software-decline-ps3-growth-forecast</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/ps3+slim+green.jpg" alt="NPD: Software Decline, PS3 Growth Forecast" title="NPD: Software Decline, PS3 Growth Forecast"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Game industry analysts have weighed in with US sales predictions for the month of January ahead of the NPD Group&amp;rsquo;s release of official market data this Thursday.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Wedbush&amp;rsquo;s Michael Pachter forecast console and handheld software sales of $655 million, down four per cent year-on-year, while Cowen and Company&amp;rsquo;s Doug Creutz said he expects a two per cent decline.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/npd-software-decline-ps3-growth-forecast"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/npd-software-decline-ps3-growth-forecast#comments</comments>
 <category domain="http://www.next-gen.biz/tags/analysis">Analysis</category>
 <category domain="http://www.next-gen.biz/tags/january">January</category>
 <category domain="http://www.next-gen.biz/tags/npd">NPD</category>
 <pubDate>Tue, 09 Feb 2010 12:53:06 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26121 at http://www.next-gen.biz</guid>
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 <title>Gran Turismo Races Past 55 Million Sales</title>
 <link>http://www.next-gen.biz/news/gran-turismo-races-past-55-million-sales</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/gran+turismo+3.jpg" alt="Gran Turismo Races Past 55 Million Sales" title="Gran Turismo Races Past 55 Million Sales"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Sony&amp;rsquo;s &lt;em&gt;Gran Turismo&lt;/em&gt; franchise hit 55.45 million unit sales&amp;nbsp;in December 2009, according to developer Polyphony Digital.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The PlayStation series debuted in Japan in December 2007, and the following year in Europe and North America.&lt;br /&gt;&lt;br /&gt;2001's &lt;em&gt;Gran Turismo 3 A-Spec &lt;/em&gt;(pictured) is the bestselling title in the series, having sold 14.89 million copies.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/gran-turismo-races-past-55-million-sales"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/gran-turismo-races-past-55-million-sales#comments</comments>
 <category domain="http://www.next-gen.biz/tags/gran-turismo">Gran Turismo</category>
 <category domain="http://www.next-gen.biz/tags/playstation">PlayStation</category>
 <category domain="http://www.next-gen.biz/tags/polyphony-digital">Polyphony Digital</category>
 <category domain="http://www.next-gen.biz/tags/sony">Sony</category>
 <pubDate>Tue, 09 Feb 2010 11:32:00 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26120 at http://www.next-gen.biz</guid>
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 <title>Ubisoft Reveals Ghost Recon: Future Soldier</title>
 <link>http://www.next-gen.biz/news/ubisoft-reveals-ghost-recon-future-soldier</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/ghost+recon+future+soldier+logo.jpg" alt="Ubisoft Reveals Ghost Recon: Future Soldier" title="Ubisoft Reveals Ghost Recon: Future Soldier"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Ubisoft has officially announced the ongoing development of a new &lt;em&gt;Ghost Recon &lt;/em&gt;title.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Tom Clancy&amp;rsquo;s Ghost Recon: Future Soldier &lt;/em&gt;is in development at Ubisoft&amp;rsquo;s Paris studio - which was responsible for &lt;em&gt;Ghost Recon Advanced Warfighter &lt;/em&gt;and its follow up - and is scheduled to be released worldwide during the 2010 holiday season.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/ubisoft-reveals-ghost-recon-future-soldier"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/ubisoft-reveals-ghost-recon-future-soldier#comments</comments>
 <category domain="http://www.next-gen.biz/tags/ghost-recon">Ghost Recon</category>
 <category domain="http://www.next-gen.biz/tags/ubisoft">Ubisoft</category>
 <category domain="http://www.next-gen.biz/tags/xbox-360-news-2">Xbox 360 News</category>
 <pubDate>Tue, 09 Feb 2010 11:00:21 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26119 at http://www.next-gen.biz</guid>
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<item>
 <title>Nintendo Awarded $1.5 Million In Piracy Suit</title>
 <link>http://www.next-gen.biz/news/nintendo-awarded-15-million-in-piracy-suit</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/new+super+mario+bros+wii+c_0.jpg" alt="Nintendo Awarded $1.5 Million In Piracy Suit" title="Nintendo Awarded $1.5 Million In Piracy Suit"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;A Federal Court has ordered an Australian citizen to pay Nintendo $1.5 million in damages after illegally copying and uploading to the internet the first game file of &lt;em&gt;New Super Mario Bros. Wii&lt;/em&gt;.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The file was first made available for illegal download worldwide on November 6, 2009, a week ahead of its official release in Australia.&lt;br /&gt;&lt;br /&gt;The $1.5 million in damages awarded to the platform holder will compensate it for the loss of sales revenue caused by the individual&amp;rsquo;s actions, Nintendo said.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/nintendo-awarded-15-million-in-piracy-suit"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/nintendo-awarded-15-million-in-piracy-suit#comments</comments>
 <category domain="http://www.next-gen.biz/tags/lawsuits-1">Lawsuits</category>
 <category domain="http://www.next-gen.biz/tags/new-super-mario-bros">New Super Mario Bros.</category>
 <category domain="http://www.next-gen.biz/tags/nintendo">Nintendo</category>
 <category domain="http://www.next-gen.biz/tags/piracy">Piracy</category>
 <pubDate>Tue, 09 Feb 2010 10:36:17 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26118 at http://www.next-gen.biz</guid>
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 <title>In The Dungeon: Part Three</title>
 <link>http://www.next-gen.biz/blogs/in-the-dungeon-part-three</link>
 <description>&lt;p&gt;&lt;em&gt;In the third of a four-part series, &lt;/em&gt;&lt;em&gt;&lt;a href="http://www.shadegrowngames.com/" rel="nofollow"&gt;Shadegrown Games&lt;/a&gt; founder Matthew Burns&lt;/em&gt;&lt;em&gt; remembers trying to score his first job in the game industry as a tester. Read the &lt;/em&gt;&lt;em&gt;&lt;a href="http://www.edge-online.com/blogs/in-the-dungeon-part-one" rel="nofollow"&gt;first&lt;/a&gt; and &lt;a href="http://www.edge-online.com/blogs/in-the-dungeon-part-two" rel="nofollow"&gt;second&lt;/a&gt; parts&lt;/em&gt;&lt;em&gt; of his&lt;/em&gt;&lt;em&gt; experiences of the dark arts of quality assurance.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/blogs/in-the-dungeon-part-three"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/blogs/in-the-dungeon-part-three#comments</comments>
 <category domain="http://www.next-gen.biz/tags/qa">QA</category>
 <pubDate>Tue, 09 Feb 2010 10:14:30 +0000</pubDate>
 <dc:creator>Matthew Burns</dc:creator>
 <guid isPermaLink="false">26062 at http://www.next-gen.biz</guid>
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<item>
 <title>All EA Titles “Will Have An Online Component”</title>
 <link>http://www.next-gen.biz/news/all-ea-titles-%E2%80%9Cwill-have-an-online-component%E2%80%9D</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/dead+space+2_1.jpg" alt="All EA Titles “Will Have An Online Component”" title="All EA Titles “Will Have An Online Component”"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;All EA games released during the company&amp;rsquo;s 2011 financial year will feature an &amp;ldquo;online component&amp;rdquo;, according to the company&amp;rsquo;s chief operating officer, John Schappert.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/all-ea-titles-%E2%80%9Cwill-have-an-online-component%E2%80%9D"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/all-ea-titles-%E2%80%9Cwill-have-an-online-component%E2%80%9D#comments</comments>
 <category domain="http://www.next-gen.biz/tags/dlc">DLC</category>
 <category domain="http://www.next-gen.biz/tags/electronic-arts">Electronic Arts</category>
 <category domain="http://www.next-gen.biz/tags/john-schappert">John Schappert</category>
 <category domain="http://www.next-gen.biz/tags/online">Online</category>
 <pubDate>Tue, 09 Feb 2010 10:01:15 +0000</pubDate>
 <dc:creator>Tom Ivan</dc:creator>
 <guid isPermaLink="false">26117 at http://www.next-gen.biz</guid>
</item>
<item>
 <title>EA Announces $82 Million Loss</title>
 <link>http://www.next-gen.biz/news/ea-announces-82-million-loss</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/ea+building+sign_7.jpg" alt="EA Announces $82 Million Loss" title="EA Announces $82 Million Loss"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;EA has announced that it made a loss during its third quarter ended December 31, 2009 blaming a lack of launches and the decline in boxed product.&lt;/p&gt;
&lt;p&gt;&lt;/strong&gt;GAAP net revenue for the quarter was $1.243 billion compared with $1.654 billion for the prior year. Non-GAAP net revenue for the quarter was $1.346 billion, down 23 per cent as compared with $1.742 billion for the prior year. GAAP net loss for the quarter was $82 million compared with a net loss of $641 million for the prior year.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/ea-announces-82-million-loss"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/ea-announces-82-million-loss#comments</comments>
 <category domain="http://www.next-gen.biz/tags/ea">EA</category>
 <category domain="http://www.next-gen.biz/tags/financials">Financials</category>
 <category domain="http://www.next-gen.biz/tags/john-riccitiello">John Riccitiello</category>
 <pubDate>Mon, 08 Feb 2010 21:35:59 +0000</pubDate>
 <dc:creator>Gavin Ogden</dc:creator>
 <guid isPermaLink="false">26116 at http://www.next-gen.biz</guid>
</item>
<item>
 <title>Square Enix: Profits Up 68 Per Cent</title>
 <link>http://www.next-gen.biz/news/square-enix-profits-up-68-per-cent</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/untitled1_35.jpg" alt="Square Enix: Profits Up 68 Per Cent" title="Square Enix: Profits Up 68 Per Cent"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Square Enix has announced its consolidated results for the nine months ended December 31, 2009.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The publisher and developer reported that its operating income increased 68 per cent year-on-year to 21.4 billion yen and that net sales for the period were up 30 per cent to 135 billion yen.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/square-enix-profits-up-68-per-cent"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/square-enix-profits-up-68-per-cent#comments</comments>
 <category domain="http://www.next-gen.biz/tags/final-fantasy-xiii">Final Fantasy XIII</category>
 <category domain="http://www.next-gen.biz/tags/japan">Japan</category>
 <category domain="http://www.next-gen.biz/tags/square-enix">Square Enix</category>
 <pubDate>Mon, 08 Feb 2010 20:30:54 +0000</pubDate>
 <dc:creator>Gavin Ogden</dc:creator>
 <guid isPermaLink="false">26115 at http://www.next-gen.biz</guid>
</item>
<item>
 <title>Molyneux: Natal As Revolutionary As The Mouse</title>
 <link>http://www.next-gen.biz/news/molyneux-natal-as-revolutionary-as-the-mouse</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/molyneux_0_0_0_0.jpg" alt="Molyneux: Natal As Revolutionary As The Mouse" title="Molyneux: Natal As Revolutionary As The Mouse"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Peter Molyneux has said that the PC mouse revolutionised home computing but&amp;nbsp;Natal &amp;quot;could end up [with developers] creating something we can't even imagine now&amp;quot;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The Lionhead boss warned though that day one Natal titles would be &amp;quot;the obvious stuff&amp;quot; rather than groundbreaking new directions in gameplay.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/molyneux-natal-as-revolutionary-as-the-mouse"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/molyneux-natal-as-revolutionary-as-the-mouse#comments</comments>
 <category domain="http://www.next-gen.biz/tags/peter-molyneux">Peter Molyneux</category>
 <category domain="http://www.next-gen.biz/tags/project-natal">Project Natal</category>
 <category domain="http://www.next-gen.biz/tags/xbox-360">Xbox 360</category>
 <pubDate>Mon, 08 Feb 2010 19:35:49 +0000</pubDate>
 <dc:creator>Gavin Ogden</dc:creator>
 <guid isPermaLink="false">26114 at http://www.next-gen.biz</guid>
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<item>
 <title>Relentless Software Rejoins TIGA</title>
 <link>http://www.next-gen.biz/news/relentless-software-rejoins-tiga</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/buzz_quiz_tv_0.jpg" alt="Relentless Software Rejoins TIGA" title="Relentless Software Rejoins TIGA"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;Relentless Software, the studio behind the award winning &lt;em&gt;Buzz!&lt;/em&gt; Franchise and the recently self-published &lt;em&gt;Blue Toad Murder Files &lt;/em&gt;for PlayStation Network has rejoined the trade association representing the UK games industry.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Andrew Eades, executive director at Relentless Software explains the company&amp;rsquo;s reasons for rejoining TIGA: &amp;ldquo;Relentless has always been a strong supporter of the UK games industry and recognises the recent steps forward that TIGA has made in establishing a dialogue with government.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/relentless-software-rejoins-tiga"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/relentless-software-rejoins-tiga#comments</comments>
 <category domain="http://www.next-gen.biz/tags/buzz-0">Buzz</category>
 <category domain="http://www.next-gen.biz/tags/relentless">Relentless</category>
 <category domain="http://www.next-gen.biz/tags/tiga">Tiga</category>
 <pubDate>Mon, 08 Feb 2010 19:24:21 +0000</pubDate>
 <dc:creator>Gavin Ogden</dc:creator>
 <guid isPermaLink="false">26113 at http://www.next-gen.biz</guid>
</item>
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 <title>UK Charts: Mass Effect 2 Holds Tight</title>
 <link>http://www.next-gen.biz/news/uk-charts-mass-effect-2-holds-tight</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/tali1_0_0.jpg" alt="UK Charts: Mass Effect 2 Holds Tight" title="UK Charts: Mass Effect 2 Holds Tight"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;Mass Effect 2&lt;/strong&gt;&lt;/em&gt;&lt;strong&gt; has seen off new releases from &lt;em&gt;Star Trek Online &lt;/em&gt;(boxed sales) and &lt;em&gt;Dante&amp;rsquo;s Inferno &lt;/em&gt;to remain at the top of the all format UK charts for a second week running.&lt;/p&gt;
&lt;p&gt;&lt;/strong&gt;BioWare&amp;rsquo;s sequel was well received by critics and consumers, selling &lt;a href="http://www.edge-online.com/news/mass-effect-sells-two-million" rel="nofollow"&gt;two million copies &lt;/a&gt;globally in its first week of availability. First week UK sales on Xbox 360 were almost double those of the original &lt;em&gt;Mass Effect &lt;/em&gt;and three times higher on PC.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/uk-charts-mass-effect-2-holds-tight"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/uk-charts-mass-effect-2-holds-tight#comments</comments>
 <category domain="http://www.next-gen.biz/tags/bioware">BioWare</category>
 <category domain="http://www.next-gen.biz/tags/gfk-chart-track">GfK Chart-Track</category>
 <category domain="http://www.next-gen.biz/tags/mass-effect-2">Mass Effect 2</category>
 <pubDate>Mon, 08 Feb 2010 19:04:34 +0000</pubDate>
 <dc:creator>Gavin Ogden</dc:creator>
 <guid isPermaLink="false">26111 at http://www.next-gen.biz</guid>
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 <title>Memory Lane</title>
 <link>http://www.next-gen.biz/blogs/memory-lane</link>
 <description>&lt;p&gt;The confession, in these very pages, brought me scorn: &amp;ldquo;I&amp;rsquo;m a relative newcomer to videogames, having only dedicated myself seriously to the medium &amp;ndash; both as a journalist and as a player &amp;ndash; since 1999.&amp;rdquo; When I wrote those words in early 2008, I was only trying to make a point about how if developers would rethink their approaches to difficulty, progression and challenge in games, they might reach &amp;ndash; and retain &amp;ndash; larger audiences than they would otherwise.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/blogs/memory-lane"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/blogs/memory-lane#comments</comments>
 <pubDate>Mon, 08 Feb 2010 16:27:51 +0000</pubDate>
 <dc:creator>NGai Croal</dc:creator>
 <guid isPermaLink="false">26107 at http://www.next-gen.biz</guid>
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 <title>Time Extend: Space Channel 5: Part 2</title>
 <link>http://www.next-gen.biz/magazine/time-extend-space-channel-5-part-2</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/E177-main-pic.jpg" alt="Time Extend: Space Channel 5: Part 2" title="Time Extend: Space Channel 5: Part 2"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Games are often condemned for being cases of style over substance. But as a criticism of an artistic endeavour, could this have any validity? Can style, sometimes, create substance? Such accusations are usually levelled at those games that feature a relatively basic form of player interaction plus a vivid and unique aesthetic treatment. And that&amp;rsquo;s why it&amp;rsquo;s a meaningless statement: among other things, videogames are a visual art, so the way they look is critically important in defining how their players derive interaction and meaning from them.&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.next-gen.biz/magazine/time-extend-space-channel-5-part-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/magazine/time-extend-space-channel-5-part-2#comments</comments>
 <category domain="http://www.next-gen.biz/tags/sega">Sega</category>
 <category domain="http://www.next-gen.biz/tags/space-channel-5">Space Channel 5</category>
 <category domain="http://www.next-gen.biz/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 08 Feb 2010 15:18:33 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23917 at http://www.next-gen.biz</guid>
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 <title>The Art Of Gaming</title>
 <link>http://www.next-gen.biz/features/the-art-of-gaming</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/art_history_1.jpg" alt="The Art Of Gaming" title="The Art Of Gaming"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&amp;ldquo;Maybe we just have to do it and stop apologising for it,&amp;rdquo; Ian Bogost said at the opening night of the &lt;a href="http://arthistoryofgames.com/" rel="nofollow"&gt;Art History Of Games&lt;/a&gt; symposium. The event, co-hosted by the Savannah College for Art and Design and Georgia Tech between February 4 and 6, was intended to trace the co-evolution of games and art. The centerpiece of the event was the presentation of three games in Atlanta&amp;rsquo;s Kai Lin Gallery by Jason Rohrer, Tale Of Tales, and the duo of Eric Zimmerman and architect Nathalie Pozzi.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/features/the-art-of-gaming"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/features/the-art-of-gaming#comments</comments>
 <category domain="http://www.next-gen.biz/tags/art">Art</category>
 <category domain="http://www.next-gen.biz/tags/conference">Conference</category>
 <category domain="http://www.next-gen.biz/tags/jason-rohrer">Jason Rohrer</category>
 <category domain="http://www.next-gen.biz/tags/tale-of-tales">Tale Of Tales</category>
 <pubDate>Mon, 08 Feb 2010 11:31:24 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26099 at http://www.next-gen.biz</guid>
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 <title>In The Dungeon: Part Two</title>
 <link>http://www.next-gen.biz/blogs/in-the-dungeon-part-two</link>
 <description>&lt;p&gt;&lt;em&gt;In the second of a four-part series, &lt;/em&gt;&lt;em&gt;&lt;a href="http://www.shadegrowngames.com/" rel="nofollow"&gt;Shadegrown Games&lt;/a&gt; founder Matthew Burns&lt;/em&gt;&lt;em&gt; remembers trying to score his first job in the game industry as a tester. Read the first part of his&lt;/em&gt;&lt;em&gt; experiences of the dark arts of quality assurance &lt;a href="http://www.edge-online.com/blogs/in-the-dungeon-part-one" rel="nofollow"&gt;here&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/blogs/in-the-dungeon-part-two"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/blogs/in-the-dungeon-part-two#comments</comments>
 <category domain="http://www.next-gen.biz/tags/qa">QA</category>
 <pubDate>Mon, 08 Feb 2010 10:53:31 +0000</pubDate>
 <dc:creator>Matthew Burns</dc:creator>
 <guid isPermaLink="false">26061 at http://www.next-gen.biz</guid>
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 <title>Championship Manager Online To Close</title>
 <link>http://www.next-gen.biz/news/championship-manager-online-to-close</link>
 <description>&lt;img src="http://www.next-gen.biz/files/imagecache/article_homepage_large_144x108/untitled1_34.jpg" alt="Championship Manager Online To Close" title="Championship Manager Online To Close"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;The football strategy game &lt;em&gt;Championship Manager Online &lt;/em&gt;has been cancelled and will close just 20 days short of the game's fifth birthday, &lt;a href="http://www.computerandvideogames.com/article.php?id=233969" rel="nofollow"&gt;CVG has&amp;nbsp;reported&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.next-gen.biz/news/championship-manager-online-to-close"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.next-gen.biz/news/championship-manager-online-to-close#comments</comments>
 <category domain="http://www.next-gen.biz/tags/beautiful-game-studios">Beautiful Game Studios</category>
 <category domain="http://www.next-gen.biz/tags/championship-manager">Championship Manager</category>
 <category domain="http://www.next-gen.biz/tags/eidos">Eidos</category>
 <pubDate>Sat, 06 Feb 2010 21:28:37 +0000</pubDate>
 <dc:creator>Gavin Ogden</dc:creator>
 <guid isPermaLink="false">26095 at http://www.next-gen.biz</guid>
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